What are we supposed to do in the mission. You can get the fixed portrait for it here, since Chucky helped me with it cause I also used this model in my project and had the same prortrait problem for TulleĬultist don’t have raise dead on autocast upon being made, unlike necromancers Gargoyle buildable from both spire and cryptįallen troll warlord (lvl 6) has no portrait/only shows the top of the head "Whats wrong Necromancer" line could have a comma between wrong and Necromancer, since all the other lines use that as a pause. Uther facing backwards in the final cinematics Was the cinemastics about kelthuzad saying don’t tell the dreadlord about him removed in the half way cinematic?ĭuring this mission, all my units and buildings would suddenly turn blue for a split second, this happened multiple times
The other 2 heroes also all die at the start of the mapĪraj goes to F1 hotkey, so arthas only F2
Like how the fallen footmen and zombie are actually slow in movement speed, which is representative of how those kind of undead units should beĭo scout towers count as part of the alliance units (for the achievement to eliminate all alliance units)Ĭanabalize skill, if there is no way to research it in the mission, might be better to be hiddenĪraj goes from being in the cutscene to suddenly dead according to the avatar picture top left, also didn’t he die in human 05? Nice to have death pact reworked so it is actually a useful spell The atmosphere of the opening scene with young arthas/ his horse was really good in terms of the fog and snow background This campaign was made using the ENGLISH version of Warcraft 3 and will likely not work with other game languages!įixed an issue in map 6 which causes hero progress to not be saved when final cutscene is skipped. Model Credits: Ujisama Hojo, NhazUl, TheSlaveOfGod, Mythic, Uncle Fester, Spinel, Callahan, Sin'dorei300, General Frank, Deolrin, Elenai, Kuhneghetz, Direfury, 67Chrome, AndrewOverload519, Tranquil, Eagle XI, Red XIII, Reflex, Sellenisko, Skipper, kangyun, AndrewOverload519, Tauer, R.A.N.G.I.T., Murlocologist, CloudWolf, Kitabatake, Sellenisko, Em!, Cavman, Scias,Tranquil, Stefan.K, JetFangInferno, assasin_lord, Mc !
Requires the latest Warcraft 3 Patch -> 1.0 with Classic Graphics! The campaign features 3 Difficulty levels each with their own specific achievement attached so that you may prove your mastery of the missions but the main focus is fun for the player over difficulty so players of any skill level can enjoy! Every map features improved atmosphere and terraining but attempts to stay recognizable as the original Path of the Damned Missions. The next important addition is a strategic layer consisting of both picking Arthas Menethil's abilities at the start of every mission and purchasing upgrades for your units to improve their capabilities. While your necromancers start out with only the ability to raise feeble zombies from corpses, your power will grow as you conquer more and grow your Scourge. These units are permanent but will not last long against their stronger living counterparts and as such you will constantly need to keep moving forward to crush your foes under a wall of literal bodies. Every unit raised will now be a new unique unit based off of what you killed, albeit with weaker stats. The main focus of this revamp is to fundamentally change how the undead function as a race via introducing a more impactful Raise Dead. This campaign features the all the original missions as well as a newly added mission taking place as the new mission 3.